- Home /
The quality on mobile device is very low
The game runs pretty decent on PC. However, it looks very bad on my iPhone and android phone when running through Unity remote.
I have tried different combination of quality setting but it seems nothing changed.
Anyone please explain why the quality and running speed is so different between these platforms even through on a fast setting.
Answer by Stardog · Sep 27, 2014 at 04:33 AM
Unity Remote is just for testing and is much slower than a build. It's just for testing if input works. You can use the input from Unity Remote and keep your eye on the editor where it should be smooth.
You also have a decent amount of draw calls.
Way too many tris/verts/draw calls for what's actually on the screen.
After 3 days of sprite positioning, resizing, when I tested on Android Unity Remote almost get a heart attack. Thanks man!
Answer by Quaker_SDR · Oct 02, 2014 at 09:04 AM
Through unity remote it will be like that only. Try taking a build in a device.
Your answer
![](https://koobas.hobune.stream/wayback/20220613163845im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
GUI Texture Fade in/out (Android) 1 Answer
Does using "half res" in the quality settings reduce texture RAM usage? 1 Answer
Pro Water on the iPhone or Android - Runtime Reflect or Refract possible? 0 Answers
i need help. Why my character looks so weird when i change Platform from standalone to android 0 Answers
streaming to iPhone and Android 0 Answers