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Question by
Nozzivix · Apr 06, 2013 at 12:04 AM ·
collisionobjectjumpingcoordinates
My jump code seems to be broken, the character's flags for jumping appear to be working strangely.
var moveSpeed:float = 1.0;
var y : float;
var isJumping:byte = 0;
var isOnGround:byte = 1;
var maxHeight:int = 2;
function Update ()
{//if the player is eligible to jump, pressing W will send them upwards and make them inelegible to jump until they have landed.
if(isOnGround == 1)
{
if(Input.GetButton("forward"))
{
rigidbody.AddForce(Vector3.up*50);
isOnGround = 0;
}
}
if(Input.GetButton("forward") == false)
{
isJumping = 0; //the player is not jumping if the button is not pressed
}
if(transform.position.y <= 0)//If this condition is removed, changed or replaced with anything else, the player's jumps go on forever. Until the button is released, of course.
{
isOnGround = 1;
}
}
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