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Question by FuzzyLogic · Aug 01, 2013 at 05:11 PM · shaderanglespotlightcone

How to I implement a spotlight cone in vertex/fragment shader?

Hello, I'm trying to implement lighting in my shader but I can't find any way to determine the spotlight angle. Lights in my shader seem to be working fine except that the spotlights are not affected by the cone radius.

How do I get the spotlight angle in my shader? Do I need to use a cookie or something?

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Answer by FuzzyLogic · Aug 02, 2013 at 03:31 PM

To answer my own question, yes unity uses a default cookie for the spotlight radius.

see here for 'how to'

It also requires forward rendering lightmode not vertex lit. Vertex lightmode is limited to the 4 nearest point lights and 1 directional light.

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avatar image eloi.maduell · Oct 30, 2015 at 09:08 PM 0
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Hi @FuzzyLogic !

I'm facing a similar problem ... I want to deter$$anonymous$$e on my shader whether or not the actual fragment it's inside the cone or not ... I've tried to read some default shaders to find it out, but i can't really find it ...

Could you be more precise on you own answer ?

How could you workout the spotlight angle and if a fragment is or not inside the cone (with it's attenuation) ?

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