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Question by AVividLight · Jul 31, 2013 at 08:42 PM · camerascreentoworldpointinput.mouseposition

World point for MousePosition

Hey Guys,

Before I ask my question, I want to mention that I did search for information about this (and I did find lots of information), but none of it helped my figure out what's wrong.

So, I'm trying to get a world point from the mouse position. It seems straight forward, but I can't get the world position value to change ( it states at "2.5, 10.0, -5.0" ). My "test code" is bellow.

     void Update ()
     {
         
         Vector3 position = camera.ScreenToWorldPoint ( Input.mousePosition );
         UnityEngine.Debug.Log ( position );
     }

Thanks for your help! - Gibson

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avatar image sdgd · Jul 31, 2013 at 08:49 PM 0
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do you mean this?

     var hit : RaycastHit;
     if (Physics.Raycast (transform.position, targetpos, hit)) {
     Debug.Log(hit.point);
     }

Source http://answers.unity3d.com/questions/150893/raycast-to-a-vector3-point.html

you want to know where your pointing at 3D right? OR where X/Y is at your screen position?

avatar image AVividLight sdgd · Jul 31, 2013 at 08:53 PM 0
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Hi sdgd,

Thanks for your answer, but I'm afraid it's not quite what I'm looking for. I'm trying to get the position of the cursor in 3dSpace, although in the code I posted, I'm just trying to get any change in the mouse position.

avatar image Jamora · Jul 31, 2013 at 08:54 PM 1
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This code only returns the position of the camera in 3D space, because in Input.mousePosition the z == 0. You need to use raycasting, like in sdgd's answer to get the depth component.

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Answer by danilonishimura · Jul 31, 2013 at 09:24 PM

AVividLight, have you considered using Camera.main.ScreenToWorldPoint (Camera.mainCamera on Unity 4.1x and older versions)? Perhaps the specified camera is not the one you're using.

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