Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MithosAnnar · Nov 22, 2011 at 04:02 PM · enemyprojectileclone

How do I get my enemy to shoot my player?

Hi,

I am new to unity and c#, I would like to know weather or not it is possible to get a script like this to actually work properly :)

     using UnityEngine;
     using System.Collections;
     
     public class EnemyAI : MonoBehaviour {
     public GameObject objPlayer;
     public GameObject projectile;
     
     
     void Start () {
     
       objPlayer = (GameObject) GameObject.FindWithTag ("Player");
         
     }
         
     
     void Update () {
         if (Input.GetButtonDown("Fire1")) {         
            GameObject clone;
            clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
            clone.transform.TransformDirection(Vector3.forward * 10);
            projectile.transform.position = objPlayer.transform.position;
            }    
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by monkeyThunk · Nov 22, 2011 at 05:53 PM

It looks like you are trying to shoot straight forward from you character.

clone.transform.TransformDirection(Vector3.forward * 10)

Multiplying by 10 changes the magnitude / length of the vector, but doesn't change the direction so isn't needed.

 projectile.transform.position = objPlayer.transform.position;

Here, you should be changing your clone's position, not the original projectile (clone.transform.position = objPlayer.transform.position)

You need to make your projectile move!

Check out the documentation for ConstantForce:

// Moves the rigidbody upwards in world coordinates constantForce.force = Vector3.up * 10;

You'll need to add a RigidBody component to you projectile, and may want to uncheck "use gravity"

One tip, Debug.drawRay() and Debug.drawLine() are SUPER useful, I always make sure that I've got the geometric problem solved before trying to make projectiles follow along the paths.

You'll need to make your projectile move along

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MithosAnnar · Jan 25, 2012 at 03:44 PM 0
Share

Thank you! worked perfectly :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotate object around player when space is pressed. 1 Answer

Unique names for Instantiated prefabs? 1 Answer

Bullets not killing Enemy 1 Answer

find the exact point on which a projectile will hit enemy 3 Answers

How to fire an arrow. C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges