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Question by alroemo · Jul 29, 2017 at 09:04 PM · collisionenemyprojectile

Bullets not killing Enemy

I'm working on a VR shooter which involves shooting enemies with a gun. However the bullets are not detecting collision with my enemy game objects. My bullet script is:

 void OnCollisionEnter(Collision coll)
     {
         Debug.Log(coll);
         if(coll.gameObject.name == "Enemy")
         {
             Destroy(coll.gameObject);
         }
         this.gameObject.SetActive(false);
         
     }

Is there something wrong with my code or something I didn't add? I'm generally new to both Unity 3D and openVR development.

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avatar image ShadyProductions · Jul 29, 2017 at 09:08 PM 0
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Does your console say anything about the collision that you're actually hitting something?

avatar image alroemo ShadyProductions · Jul 29, 2017 at 09:19 PM 0
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It does not. The only thing that does happen is that the bullets are no longer active

avatar image ShadyProductions alroemo · Jul 29, 2017 at 09:23 PM 0
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Are you sure you have a Collider attached and not a collider2D

Also its better to do case insensitive on name:

 if(coll.gameObject.name.Equals("Enemy", StringComparison.OrdinalIgnoreCase))

Also check if the name is actually "Enemy"?

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avatar image look001 · Jul 29, 2017 at 09:14 PM 0
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do you get a message in the console from the Debug.Log when the bullet hits?

avatar image alroemo look001 · Jul 29, 2017 at 09:28 PM 0
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No I did not get anything

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Answer by alroemo · Jul 29, 2017 at 09:41 PM

Turns out I had "Sphere Collider" disabled for my bullet object. I'm an idiot. Thank you all anyways.

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avatar image PersianKiller · Jul 30, 2017 at 10:04 AM 0
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maybe your bullet is trigger, so collision won't happen, make sure it's not trigger,

avatar image TacoMakerMan · Jul 30, 2017 at 02:01 PM 0
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You should set this as the answer so people know the problem is solved :)

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