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Question by bruno-martelli · Apr 13, 2015 at 10:22 PM · animationcoroutinetimerloop

Play animation 5 sec, stop for 5 seconds, repeat

ok how can I do this. I can play my anim no problems and stop it after 5 seconds but how to start it again?

I'm just confused with the logic of timers, invoking, coroutines, looping etc in C# and thats why I'm asking for help..

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Answer by Cherno · Apr 13, 2015 at 10:27 PM

Something like this

 public Animation animation;
 
 void Start() {
      animation = GetComponent<Animation>();
      StartCoroutine(MyCoroutine());
 }
 
 void RepeatMyCoroutine() {
      StartCoroutine(MyCoroutine());
 }
 
 private IEnumerator MyCoroutine() {
      animation.Play("ClipName");
      yield return new WaitForSeconds(5f);
      animation.Stop("ClipName");
      RepeatMyCoroutine();
      yield return null;
 }

or

  public Animation animation;
  public bool keepPlaying; 
  public int failSafe = 20;
 
  void Start() {
       animation = GetComponent<Animation>();
       keepPlaying = true;
       StartCoroutine(MyCoroutine());
  }
 
  private IEnumerator MyCoroutine() {
      int cycles = 0;
      while(keepPlaying == true) {
            animation.Play("ClipName");
            yield return new WaitForSeconds(5f);
            animation.Stop("ClipName");
            cycles ++;
            if(cycles >= failSafe) {
                 yield break;
            }
      }
       
       yield return null;
  }
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avatar image bruno-martelli · Apr 14, 2015 at 12:17 AM 0
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thanks!! that's nearly it, except it does not pause and it flips back to the start of the animation every time ins$$anonymous$$d of playing from the same frame.... to play previously I've used:

 public string WhatAnimation = "Put Animation name here";  //user enters name of animation
     public float WhatSpeed = 0.0f;
 
 void Start () {
         float Animlength = animation.clip.length; //gets the clip length
         Animlength = (Animlength - 10); //takes 10 sec away
         float $$anonymous$$yFrame  = Random.Range(10f, Animlength); //random chooses a time
         animation.Play(); //plays the animation clip on character
         animation[ WhatAnimation ].normalizedTime = $$anonymous$$yFrame; //starts anim at that time
         animation[ WhatAnimation ].speed = WhatSpeed;

then I've been setting what speed to 1.0 or 0.0 to start and stop

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