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WaitForSeconds bug,Coroutine Bug
Hi, I'm trying to delay between animations, normally I would use an "WaitUntil("AnimationState")" , but since I want it to be faster I want to use a "WaitForSeconds", but there is a delay and then the next two objects start the animation together.
Have you checked in your animation window that there is not exit time between annimations ? I wonder if you animator is not waiting for an animation exit time to trigger the jump, thus making the waitforseconds useless most of the time.
Answer by LucasBrum · Feb 23 at 11:51 PM
no, i had removed the exit time. I solved the problem by creating an animation just for an empty object and changing the parents, I really have no idea what the problem was.
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