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Question by FrowningPigeon · Jul 27, 2013 at 03:19 PM · camerathird-person

Make the camera stay behind the third person

Hi all,

What I want to be able to do is have a camera which will stay behind of the third person character; no matter which way i turn etc...

I have tried multiple approaches regarding the main camera, I have tried making the main camera a child of the player (but this presented rotation problems). I have tried attaching scripts such as the smooth follow script, but that makes the camera jitter about everywhere.

Does anyone know how to do what I am asking? Or know of a tutorial which will point me in the right direction?

Thanks!

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Answer by robertbu · Jul 27, 2013 at 05:41 PM

Your problem is not clear. But if the only issue with making the camera a child of the character, you might try this to solve what I think maybe your rotation problem:

 #pragma strict
 
 var player : Transform;
 
 function LateUpdate() {
     transform.rotation = transform.rotation * Quaternion.FromToRotation(transform.up, Vector3.up);
 }
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