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Question by xyphon · Aug 02, 2013 at 11:06 PM · animationimportblender-exporting

Animations doesn't apply to my 3d model when i drag it into 3d view

Hi.

I have a problem that i just couldn't figure out. I've tried google and these forums for a long time now so i figured i would try asking about it here incase any one knows what is wrong with my project.

So i have created this 3d model in blender with animations also made in blender, i then export it as a FBX file and import it into unity.

Now the part that is working is i can see my model and all its components in the asset tab i can even preview the animation.

But when i drag the model out in the 3d view the animation component doesn't follow so it has no actual animations which also reflect when i try to play them.

This is prob a simple solution but i can't figure it out ( im releativly new to unity and blender ) i would be very happy if some one can point out what is wrong here :).

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avatar image rowdyp · Aug 02, 2013 at 11:30 PM 0
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1 check to see what kind of rig your model is. If you want to use the old style system use a Legacy rig and make sure an animation component is attached to the model. If you want to use mechanim, make sure your animation controller is configured and attached to your character.

2 make sure you have it set to play either through code or the inspector.. #3 if those don't work.. post pics of the inspector screen of your model,ect

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Answer by lancer · Aug 03, 2013 at 12:33 AM

First you don't need to export it as an .FBX you can just save it as a .blend and unity will import it. Second to get any animations to show up you will have to select the model in the project tab and go under the animation tab in the import settings and set all your animations names and the corresponding frames there and then they should show up.

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