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Why is my imported FBX animation scaling up on play?
I have imported both a model and an animation from Blender 2.8 into unity. The model itself is scaled correctly, but as you can see the imported object associated with the animation is scaled way up to 100 for some reason.
Previously it was scaling to 86.7 or something, but that was "fixed" by applying the scale and rotation (and re-doing the animations) in Blender. Now it scales to 100, so I know that has something to do with it.
I know it is the animation because the model itself is fine without any animation.
I should also mention that I did not have this problem last night while importing the same animations, however my model was transparent so I went back and applied the scale and rotation to fix that. Now I have this issue.
Any ideas? Thanks
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