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Question by Erwin_Br · Jan 10, 2011 at 05:34 PM · coroutineyieldienumerator

Calling IEnumerator function with variables does not do anything

I'm trying to convert the HSController.js script from the wiki to C# and I'm having a bit of a problem. I have simplified the problem to this:

public void Start () { test("Jack"); }

public IEnumerator test(string MyName) { yield return new WaitForSeconds(1); Debug.LogWarning("My name is " + MyName);
}

What happens is that I don't get a log warning. When I remove the "MyName" property from the function, and just call "test();" it works.

Can anyone explain to me why? And how to solve this issue?

As I said, I'm trying to convert HSController.js to C#, which uses yield to wait for a high-score to be submitted to a PHP script. The function needs parameters as well (name, score, etc...). The JS script works fine, but in JS I don't have to work with IEnumerator.

Thanks in advance.

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Answer by Mike 3 · Jan 10, 2011 at 05:50 PM

You have to use StartCoroutine(test()); to call the function

Unity does some work behind the scenes to keep calling MoveNext() on the enumerator, all of which is a little more transparent with javascript

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avatar image Erwin_Br · Jan 10, 2011 at 06:12 PM 1
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It worked! Thank you very much!

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