- Home /
2D Camera Smooth Follow with Dynamic Offset
I want the camera to follow a target (Player) but with an dynamic offset depending on the direction the Player is moving (or axis input), so the player can see ahead of itself.
I am using Scott Kovacs's fantastic script which worked easily:
var dampTime : float = 0.3; //offset from the viewport center to fix damping
private var velocity = Vector3.zero;
var target : Transform;
function Update() {
if(target) {
var point : Vector3 = camera.WorldToViewportPoint(target.position);
var delta : Vector3 = target.position - camera.ViewportToWorldPoint(Vector3(0.5, 0.5, point.z));
var destination : Vector3 = transform.position + delta;
// Set this to the Y position you want the camera locked to
destination.y = 0;
transform.position = Vector3.SmoothDamp(transform.position, destination, velocity, dampTime);
}
}
I have my head roughly around the idea, I will need a variable that is taken from the input.axis and applied as part of the transform.position = Vector3.SmoothDamp(transform.position, destination, velocity, dampTime).
I would like a vertical offset and horizontal offset that work at the same time if the player is moving diagonally.
Any tips would be very much welcome!
Your answer
Follow this Question
Related Questions
Assign spawned object to SmoothFollow target 1 Answer
How to Make the SmoothFollow Script Follow Faster? 1 Answer
Target Box not bounding targets 1 Answer
Smooth Follow Problem 1 Answer
Camera Target Switch By Tag HELP! 1 Answer