Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rovalin · Jan 27, 2013 at 05:39 AM · audio

Audio Script help

Hi! I have this script here,

 var audioStepLength = 0.3; var walkSounds:AudioClip[];
 
 function Start () { var controller : CharacterController = GetComponent(CharacterController);
 
 while (true)
 {
     if (controller.isGrounded && controller.velocity.magnitude > 0.3)
     {
         audio.clip = walkSounds[Random.Range(0, walkSounds.length)];
         audio.Play();
         yield WaitForSeconds(audioStepLength);
         
         if (Input.GetKey   ("s")) {
 
       audio.volume = 0.0;
      
         }
 
     }
 
     else
     {
         yield;
 
        audio.volume = 1.0;
         
     }
 }
 
 
 }
 
 
 


It's supposed to mute the sound(foot steps) when the player presses the "s" key, and while this does work, the sound won't come back on. The "else, volume 1.0" should do it but it isn't for some reason. Any help would be much appreciated. Thanks for reading, and taking the time!

-Rov

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Anxo · Jan 27, 2013 at 02:10 PM

your problem is you have a yield in your while statement that does not allow the code to continue to check if you are hitting the button or not. So while it is waiting for the sound to play it will stay there not checking if you let go of the button. Remove everything after the Yield Waitforseconds and put this in your update.

 function Update(){
     if(input.GetKeyDown("s"){
          audio.volume =0.0;
     }
      else if (input.GetKeyUp("s"){
          audio.volume = 1.0;
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rovalin · Jan 28, 2013 at 05:53 PM 0
Share

I added the "else if...." part to my script but now, every time I try to play the scene, unity locks up. But when I remove the script, it runs just fine.... I can't figure out what's wrong.

-Rov

avatar image Anxo · Jan 28, 2013 at 06:17 PM 0
Share

I said you need to move it out of the While statement and into the update. please read the answer again.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How to make a pick up gun script? 0 Answers

Audio Clip trouble 2 Answers

Can I make the signal from Microphone into a 3D sound in real time? 0 Answers

GUIlayout background image or color 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges