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Question by BHS · Aug 09, 2012 at 02:32 AM · shaderchangefloat

Change shader property and make all materials using shader change also

Kind of hard to word, but I have a shader and I want to change the float value using another script. When I change the float value of a specific property I want all materials using the shader to change also.

How can I do this? I have looked through the documentation and found nothing.

This is as close as I have gotten, but it only fades the material assigned, not all materials using that shader. In java

 snowObject.renderer.sharedMaterial.SetFloat( "_Fade", dynamicSnowFade );
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Answer by ScroodgeM · Aug 09, 2012 at 09:19 PM

Object [] renderers = GameObject.FindObjectsOfType(typeof(Renderer));
int i_max = renderers.Length;
for (int i = 0; i < i_max; i++)
{
    Material[] materials = ((Renderer)renderers[i]).materials;
    int j_max = materials.Length;
    for (int j = 0; j < j_max; j++)
    {
        if (materials[i].shader.name == "YOUR SHADER")
        {
            materials[i].SetFloat("VALUE NAME", 1.0f);
        }
    }
}
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avatar image BHS · Aug 10, 2012 at 02:45 AM 0
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Thank you for this, is it java or C#. I forgot to state that it was in java, my apologies, hopefully it is.

avatar image ScroodgeM · Aug 10, 2012 at 11:57 PM 1
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it's C#. i think it is not so hard to translate it to JS if you write in JS 8)

avatar image Snuux · Jul 07, 2019 at 06:12 AM 0
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There are wrong indexes in inside loop. Need to replace i to j.

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