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Problem with Interactive Clothing
Hello!
I'm working on a project that will model selected clothing on an avatar on the screen. Basically, there's a mannequin on-screen with colliders attached to it, and when I push a button I want a piece of clothing (that uses Unity's Interactive Clothing component) to attack to those colliders.
Interactive Clothing requires you to name which colliders you want it to respond to, and therein lies my problem:
The issue is I want to save the pieces of clothing as prefabs, but Unity will not let me save the colliders from the mannequin model to the prefab clothing object. Is there something I'm missing, or am I going about this the wrong way?
Thanks in advance.
"Help me please" is not an appropriate tag. Please retag :)
Answer by rajat · Aug 01, 2013 at 07:07 AM
Interactive cloth responds to every collider, you don't need to name which collider it will respond to, you only need to name where you would like to hinge/attach the cloth, for example if you were making a dress you would attach collders on the top shoulders and on the waist because the cloth will be hinged on these positions.
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