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Question by muzocan · Sep 09, 2014 at 05:58 AM · animationcameragameobjectmouseclickcutscene

Mouse click on a game object to animate the main camera.

Hi, first things first, I'm building a solar system for a school project. People will be able to have a look at the planets and get information about them. While observing a planet, they will be able to click on the planet behind to fly over (camera animation) to focus and get more information about it. My problem is, I am very new to Unity platform and my coding abilities are very limited.

How can I trigger the animation that is attached to the main camera when I click on the game object? Do I have to create another camera and switch cameras when clicked on the other object?

I tried searching the forum, but I couldn't find a suitable script to plug-in to my scene's camera. Thank you in advance for your help!

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avatar image Jeric-Miana · Sep 09, 2014 at 06:50 AM 0
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Attach this script to your object (ObjectScript.js)

 var cam : GameObject;
 function Start()
 {
 cam=GameObject.Find("$$anonymous$$ain Camera");
 }
 
 function On$$anonymous$$ouseDown()
 {
 cam.GetComponent.<CameraScript>().Animate();
 }


Attach this script to your camera (CameraScript.js)

 function Animate()
 {
 anim.SetTrigger("youranimation");//configure it in your animator tab

 }
 


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