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Question by FLASHDENMARK · Jul 14, 2011 at 06:19 PM · stringloadlevelapplication

Loading level using a string created through code.

Whats up!

I have a simple question can you load a new level using a string created in a script? e.G:

 var LevelToLoad : String = "";
 
 function Update (){
 if(Input.GetButtonDown("Jump")){
     LevelToLoad = "LevelOne";
     LoadLevelFunction ();
     }
 }
 
 LoadLevelFunction (){
 Application.LoadLevel(LevelToLoad);
 }

But it just says unknown identifier ´LevelToLoad´.

I could use some sort of loadlevel +(=) 1;

But it would be much more easy if you can fill Application.LoadLevel with a string created by the user.

Thank, you for your time.

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Answer by G_Sacristan · Jul 14, 2011 at 07:12 PM

Add ALL levels you want to Load: Build Settings-> Scenes To Build

 private var levelToLoad: String="";
 
 function Update()
 {
      if(Input.GetKeyDown("space"))
     {
          LoadLevel("levelToLoad");
     }
 
 }
 
 function LoadLevel(p: String)
 {
      Application.LoadLevel(p);
 }
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avatar image G_Sacristan · Jul 14, 2011 at 07:17 PM 0
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there is nothing incorrect with your code, but this is my way to do this ($$anonymous$$or change)

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Answer by DaveA · Jul 14, 2011 at 10:38 PM

I can't see anything wrong with your code, you should be able to do this. As SCape_games said, make sure you have them checked in your Build Settings so they are in fact included. But I don't think that would account for that particular error message.

One note though: It's common to Capitalize the First letter of a Function , and have small case for the first letter of a variableName to keep them cognitively different. Just a convention most of us follow.

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Answer by Waz · Jul 14, 2011 at 10:51 PM

You're missing "function" in front of LoadLevelFunction declaration.

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avatar image G_Sacristan · Jul 16, 2011 at 01:11 PM 0
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indeed! didnt see it at first!

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