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Question by Noctisd · Aug 10, 2015 at 01:43 PM ·

OnTriggerEnter problem

Hi guys, my issue is just a simple one, I'm trying to use onTriggerEnter to go to a game over screen should the ball fall from the board in my tilt game, I'm using a large invisible cube underneath the board for this, not sure if that's where I'm going wrong? Here is my current code anyway, any help is appreciated :)

 using UnityEngine;
 using System.Collections;
 
 public class GameOver : MonoBehaviour {
 
     public void onTriggerEnter (Collider collider)
     {
         if (collider.gameObject.tag == "Player") 
         Application.LoadLevel (6);
     }
 }
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Answer by allenallenallen · Aug 10, 2015 at 01:44 PM

Capitalization.

"OnTriggerEnter" not "onTriggerEnter"

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avatar image Noctisd · Aug 10, 2015 at 01:46 PM 0
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Oh sweet lord that's embarassing...

Thanks though :D

avatar image Demonicdaron · Aug 10, 2015 at 01:51 PM 0
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@Noctisd Would you $$anonymous$$d setting this post as resolved?

avatar image allenallenallen · Aug 10, 2015 at 01:52 PM 1
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Sorry, understood.

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