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This question was closed Jun 02, 2011 at 09:15 PM by Sebas for the following reason:

User opened additional question related to the same problem, as this problem is unrelated to shaders.

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Question by wqer · Jun 02, 2011 at 08:14 PM · javascriptshaderglass

How to create a shader or a js for realtime glass(such as call of duty)?)

How can I crate a shader or a javascript for the glass so that when a bullet hits it it destroyes himself in more glass pieces??

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avatar image iggy · Jun 02, 2011 at 08:30 PM 0
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if you have FPS example you can see when barrels are destroyed, a new dead-barrel is created.

so just like that. 2 objects. and create event when first object dies he spawns new object. shattered glass can also be created with particle emitter.

i know this isn't real answer but just to point you in some direction.

avatar image wqer · Jun 02, 2011 at 08:37 PM 0
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yes, u're right, but in this manner I have to instantiate a "glass destroyed" prefab, but if the object collides with it, it can't go trough it.

avatar image flaviusxvii · Jun 02, 2011 at 08:49 PM 0
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This has nothing to do with shaders.

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