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Question by
helgarddebarros · Jul 07, 2014 at 08:33 AM ·
shadertextureglass
Stained glass material settings?
I have a TGA file that I want to apply as a texture to a church window. The alpha channel looks like the black and white image. When I apply the transparent diffuse, the glass is totally transparent instead of coloured. What settings should I use to make it look like a stained glass church window?
PS There are a few other answers in the forum for getting light to shine through the window, but I am just looking for the settings for the initial texture.
m_abbeyhall_win.jpg
(99.3 kB)
m_abbeyhall_wintrans.jpg
(81.8 kB)
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