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baked light looks bad
so i baked light and it looks bad
my lighting settings https://cdn.discordapp.com/attachments/830800477100179497/864772562227167242/project_atom_-_level1_-_PC_Mac__Linux_Standalone_-_Unity_2019.4.18f1_Personal_PREVIEW_PACKAGES_IN_US.png
what should i do thanks
You should upload the Images directly to Unity Answers as me personally am not a member of the Discord Server these photos are Hosted on, so I am not authorised to view them.
I would recommend doing some major research on Light Baking as I tried it for months and months and months on my project and it always looked Trash no matter what settings I had even with 30+gb of Light Mapping Textures, which ate up all of my RAM while Baking, there was always Light Bleeding between edges, weird artefacts on select models, horrid looking Dark (shadow) Spots and sometimes even worse looking Light Spots, this is currently the number one complaint I hear from other Unity Users also, that the Lighting settings are absolute garbage compared to competitor Engines.
I completely gave up trying baked lighting after it turned my 1.4gb game into a 8.6gb game (Built... it also turned my project folder into a 100+gb folder) including all the Light Maps that were generated it was the best I got my game looking but never the less it was still unacceptable for my standard, so I deleted the whole lightmap and went to Real-Time Lighting which actually worked great as it forced me to optimise other areas of my game to allow for the Real-Time lighting.