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Issue with baked lighting on build
Hi all!
I'm having an issue with baked lighting when I build and run my scenes. The lightmaps appear much brighter in the built version than they do in the editor. Here's an example of what I mean:
Editor (What it's meant to look like)
Built Version: I'm using the Gamma Color Space, and nothing in my lighting settings seems to be out of the ordinary. Perhaps I'm missing something. Any help at all would be greatly appreciated! Oh, and I'm using Unity 2019.2.9f1
Answer by Batuhan13 · May 04, 2020 at 06:42 PM
Could you pls check this link mate Link that will solve your problem I guess =)
No joy, I'm afraid! $$anonymous$$y issue only happens with baked lighting. Anything that isn't static and doesn't use a lightmap appears correctly. It's just my lightmaps that appear incorrectly. :/