Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by naqvir · Mar 01, 2012 at 04:28 AM · 2darrayincrementforloopmulti

Problems with 2d arrays , += incrementing values

Hi guys, i dont understand why i cant += the tempEssence and referenceAmount variable together when they are both floats. My intention is for when E is up after being pressed down, i want to add a value to a multidimesional array of size, (a x 2) a >= 1; I have initialised variables as shown. I dont know why but rather then adding to tthe location in the array it just overwrites it.

 var tempReference = new Array(selectedEntity,tempEssence);
 var tempEssence:float = 0f;
 var lifeEssenceCarrier:float = 0f;
 var entityWithinReach:boolean = false;
 var extractEssenceSpeed:float = 10f;
 var selectedEntity:String = "default";
 var selectedEntityObject:GameObject;
 var maxHealth:float = 100;
 var minHealth:float = 0;
 var objectReference = new Array();

 In the update method i have:

 f(Input.GetKeyUp(KeyCode.Q) || Input.GetKeyUp(KeyCode.E)) {
     var foundEntityInArray = false;
     tempReference[0]= selectedEntity;
     tempReference[1]= tempEssence;
     if(objectReference.length == 0) {
         objectReference.Push(tempReference);
     }
     for(i = 0; i < objectReference.length; i++) {
         for(j = 0; j < tempReference.length; j++) {
                 if(selectedEntity == objectReference[i][j]) {
                     var referenceAmount:float = objectReference[i][1];
                     objectReference[i][1] = tempEssence + referenceAmount;
                     foundEntityInArray = true;     
                 }    
             }
         }
     if(!foundEntityInArray) {
         objectReference.Push(tempReference);
     }        
     Debug.Log(objectReference[0][1]);    
 //    Debug.Log(selectedEntity == (objectReference[0][0]));
     resetTempEssence();
   } 

Specifically the middle for loop is the issue where it is not += to objectReference[i][1].

Help would be much appreciated.

Thanks a bunch

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

2D array problem in C# 2 Answers

2d array.What is the difference between these two? 1 Answer

What type of Array should I use? 1 Answer

How to cut off an array of gameobjects? 1 Answer

How to remove gaps in a 2D map. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges