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How to remove gaps in a 2D map.
Using an algorithm, I procedurally create a 2D map in which 1 represents block/wall and 0 represents empty space.
Problem is, my algorithm generates some gaps that I would like to eliminate. What I mean is something like this
 111
 101
 111
 
As you can see, there is a one cell in middle of walls. I like it to change into this:
 111
 111
 111
 
How can I achieve it?
Thanks.
Well there a some problems with your question:
- This is not Unity related. 
- According to you the problem lies within the algorithm, how can anybody help you if you if you didn't post the algorithm? 
Please correct/improve your question.
- I know it's not Unity related but I thought it would be a problem that another game dev might've faced before. 
- I'm afraid I can't fix the algorithm, I just need to fix the gaps that the algorithm generates in maps. 
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                