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Question by RAWTalent · Feb 22, 2011 at 07:44 PM · animationtriggereffectparticle

Play particle effect upon animation trigger

So I have it set that space plays my character animation but how would I also make it play the particle effect for a short say 3 second burst at the same time?

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avatar image Joshua · Feb 22, 2011 at 08:06 PM 0
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What is this particle effect? You mean you want to make it so that space makes a particle emmiter you've set up emit particles for 3 seconds and then turn it off?

avatar image RAWTalent · Feb 22, 2011 at 08:11 PM 0
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Yeah exactly, it's the flame particle standard asset. It is basically a short blast from my characters jetpack.

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Answer by DaveA · Feb 22, 2011 at 10:40 PM

Put this on the object with the emitter (untested):

var emitTime = 3.0 private var lastSpaceTime = 0; private var pe : ParticleEmitter = null;

Start() { pe = GetComponent(ParticleEmitter); }

Update() { if (Input.GetKeyDown("space")) { pe.emit = true; lastSpaceTime = Time.time; }

if (pe.emit && (Time.time - lastSpaceTime) >= emitTime) { pe.emit = false; } }

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avatar image RichardFathom · Sep 25, 2014 at 05:29 PM 0
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Hmmm, I tried adding this as a Java script but get...

$$anonymous$$ identifier: 'Start'. (BCE0005)

$$anonymous$$ identifier: 'Update'. (BCE0005)

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