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Question by PotatoOrgyLt · Mar 02, 2012 at 10:07 PM · triggereffectparticleemitterenter

how to emitt a particle effect on touch

Hello, im new to unity and im making a 2.5d game. What I want to do is emitt a smoke particle effect when a bullet touches an enemy. Sadly Particle effect doesn't emitt, I dont know what I have done wrong. I hope you understand what I said. Thank you for helping me.

 var smokeFX : ParticleEmitter;
 var damage : int = 1;
 
 function OnTriggerEnter (Bullet : Collider) 
 {
     if (particleEmitter) {
         particleEmitter.emit = true;
         yield WaitForSeconds(0.5);
         particleEmitter.emit = false;
     }       
 
      if(Bullet.gameObject.tag=="Enemy1"){
         Bullet.gameObject.GetComponent(EnemyBehaviour).TakeDamage(damage);
     }
 }

[Edit by Bérenger : Code formatting]

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avatar image DaveA · Mar 02, 2012 at 10:08 PM 1
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How fast are your bullets? If they are pretty slow, try this. If they are fast, use RayCast ins$$anonymous$$d.

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Answer by seedoubleyou · Mar 03, 2012 at 06:37 AM

Hmm, not really sure what your code is supposed to be doing, but I think what I would do is Instantiate the particle emitter upon something penetrating the Collider.

As in:

 //The particle Emitter prefab to instantiate
 var myParticleEmitr : GameObject;
 
 function OnTriggerEnter (Bullet : Collider) {
 
     if(Bullet.gameObject.tag=="Enemy1"){
         var newParticles : GameObject; 
         newParticles = Instantiate(myParticleEmitr, transform.position, transform.rotation);
     }
 }

(Sorry, if this isn't what you were after...)

http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

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avatar image PotatoOrgyLt · Mar 03, 2012 at 10:16 PM 0
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Thanks you helped me a lot! It worked! I only had to change the GameObject to ParticleEmitter in your script and it worked perfectly!

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Answer by PotatoOrgyLt · Mar 03, 2012 at 10:36 PM

Thanks, you helped me a lot! It worked! I only had to change the GameObject to ParticleEmitter in your script and it worked perfectly!

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