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This question was closed Jun 24, 2014 at 03:04 PM by meat5000 for the following reason:

Question is off-topic or not relevant.

Search required.

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Question by Phaseoutent · Jun 24, 2014 at 01:47 AM · renderingeffects

Yebis 2 and Unity

Hello Everyone! Does anyone know if Yebis 2 work with Unity for Post optical Effects? My game will be ported to the Ps4 and Xbox One and I would love to learn and impliment the Yebis 2 for my upcoming Title.

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avatar image Clet_ · Jun 24, 2014 at 04:19 AM 0
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Xbox 4!!! That's some NDA shit right here ;)

avatar image meat5000 ♦ · Jun 24, 2014 at 03:03 PM 0
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I think you have just as much chance of finding that information as we do!

avatar image Phaseoutent · Jun 24, 2014 at 05:18 PM 0
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How is this question off Topic? This is the place where you ask questions about Unity. This question is relevant to anyone that might want to use Yebis with Unity.

avatar image meat5000 ♦ · Jun 24, 2014 at 05:37 PM 1
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Its off topic as it really about Yebis2, not Unity.

What you are asking will most likely be found with a google search, so you are pretty much asking us to google it for you.

Despite it being closed, if someone does know the answer they can still comment, just like you have; its still searchable and still appears in the list. Don't fret! It's not a slur against you; its just housekeeping.

If you had an alternate question like : I have these Yebis2 plugins and I'm trying to make them work with Unity like this {code example} and I'm having trouble, that would be very different. That's what we do here :)

If you post the same question on the forum you may get a better response.

avatar image Fido7783 · Jan 27, 2015 at 08:14 AM 0
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The question is not off topic at all. In regards to your question, YEBIS is a framework that can be added to a rendering pipeline to generate post-process effects. In most cases, clients integrate YEBIS into their own engine, but it can also work with Unity3D by using the YEBIS framework and creating a plugin. The plugin would have to provide the requisite input (color and depth buffer, as well as a destination buffer) from Unity3D to the plugin.

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