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Baked Bloom/Glow (or one layer glow)
Hi!
So, I want to make a game where all my platforms have a glow/bloom effect. Problem is: ONLY the platforms should be effected and should have a little bit of color tint.
With Post-Processing it is not really possible to restrict the glow only on the platforms because behind them I may have bright objects that should not be effected by the bloom.
With a script I found online I could achieve this effect using CommandBuffers:But this had a big impact on performance so I discarded this approach.
I can not create the effect in photoshop since the platforms are generated in editmode with bezier curves.
Now I have two possible solutions (which I have insufficient knowledge for two implement correctly):
[easier but performance heavy] A second camera rendering only the platforms to a rendertexture -> remove the black background to make it transparent -> overlay the rendertexture
[more difficult but no performance issues] "pre render" the effect in edit mode to a sprite or texture. (How could I generate a texture based on a renderer?)
Am I missing some obvious solutions or how could I implement the above ones?
Thanks in advance
Answer by Snipe76 · Jan 02, 2019 at 09:25 PM
I have been using this asset like forever. Try it, its free. Mk glow free