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Question by Longno · Oct 15, 2014 at 03:28 PM · rotationrigidbodybugboxcollider

RigidBody's Bug???How to solve it???

when I create GameObject Node like this

  • --GameObject_0

  • |--GameObject_1

  •  |--GameObject_2
    
    

{ GameObject_2.transform.parent = GameObject_1.transform; GameObject_1.transform.parent = GameObject_0.transform; }

  1. Add the RigidBody & BoxCollider Component to the GameObject_2.

  2. Change the the scale of GameObject_0 to (1.0f, -1.0f, 1.0f) or (-1.0f, 1.0f, 1.0f).

Then, when I rotate the GameObject_1, the BoxCollider in GameObject_2 is auto-scaled!!!

Why ? & How ?

Help ... Thx

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avatar image MrSoad · Oct 15, 2014 at 03:33 PM 0
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I'm not totally sure what you are doing but : 1) If you alter the scale of a parent object it will also alter the scale(and other behaviors) of the child object/s. 2) If more than one of your Objects has a rigidbody on it then you should not be making them children/parents of each other. You will be entering into a whole world of problems if you do. Not a complete answer for which I am sorry, but hopefully a little helpful non the less.

avatar image Longno · Oct 20, 2014 at 03:32 AM 0
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It's confirmed a bug that will be repaired next patching version. thank you for your reply.

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