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Question by sanks007 · Jul 02, 2013 at 02:52 PM · mouseraycastingclick

Click on GameObject leads to multiple call

Hey guys facing a strange issue.While detecting the click on gameobjects using Raycasting,sometimes the code gets executed multiple times. Here is the code

 void Update () 
 {
     if (Input.GetMouseButton(0)) 
        {
         Ray ray;
         RaycastHit raycast;
         ray=Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast(ray,out raycast))
         {
             switch( raycast.collider.name)
             {
                 case "First_Sphere":
                     GameObject go = (GameObject)Instantiate(Resources.Load("1ValenceBondElementPrefab"),new Vector3(0,0,0),Quaternion.identity); 
                 break;
                     
             }        
         }
     }    
 }


What leads to this multiple calling and why sometimes it leads to multiple calls and sometimes it is executed properly

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Answer by Owen-Reynolds · Jul 02, 2013 at 02:54 PM

Look up http://docs.unity3d.com/Documentation/ScriptReference/Input.html

GetMouseButton checks if it is clicked or held. GetMouseButtonDown checks it was first pressed this frame.

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avatar image sanks007 · Jul 03, 2013 at 04:42 AM 0
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@Owen Reynolds perfect...! thanks a ton..

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