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Question by
octavian1997 · Sep 03, 2013 at 04:14 PM ·
meshblendernormals
How Do I Fix This Problem With My Normals??
I created a character in blender with an armature and a skeleton, and when I import it into unity with its normals facing out i can see through the front of the mesh, this is how it looks with correct normals
and when i flip the normals the other way I get this(the shading is backwards)
ive been trying everything (making normals single faced, messing with import settings, etc.)and nothing has worked, if anyone can help it would be GREATLY appreciated.
unity help.normals out.png
(355.5 kB)
unity help.png
(326.0 kB)
Comment
Did you ever find an solution? I am dealing with the same thing