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Answer by Coreyf716 · Nov 04, 2012 at 06:55 PM
In blender, select the mesh in edit mode and press 'n'. Check the 'faces' box. This will show the normals of the faces. Go to mesh > face > flip normals.
Hope this helps anyone in the future with the same problem!
Answer by kurotatsu · Jul 06, 2012 at 03:58 AM
Another thing to consider is making sure the mesh and armature are both selected in blender, and when you go to the export settings check the selected objects checkbox.
I've done that a couple times where I went to export and when I pulled it up in Unity, I was like "What the hell!", only to realize I only had the armature selected in Blender, and that was all it was exporting.
I've converted your answer to a comment as it isn't an answer to the question - you can use the Add New Comment button on the right of the screen if you want to add comments yourself - your comments do not require moderation (on your own post).
Answer by kurotatsu · Jul 06, 2012 at 09:42 PM
If you are exporting an object that isn't animated I'd export it as an .obj instead. Unity will read .obj files as well as fbx.
Answer by daniel glenn · Jul 07, 2012 at 12:56 AM
A good video tutorial about export import...18min fun.
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