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GUI button is moving/disappearing when animation is played
Here's my script:
public float speed=1f;
public GameObject player;
public GUITexture myTexture;
public bool moving = false;
public Animator anim;
void Start()
{
anim = GetComponent<Animator> ();
}
void Update()
{
anim.SetBool ("Moving", moving);
if (Input.GetMouseButton (0) && myTexture.HitTest (Input.mousePosition)) {
moving = true;
Debug.Log (moving);
player.transform.position += Vector3.down * speed * Time.deltaTime;
} else
moving = false;
}
}
I want when clicking on the button a continuous animation to be played on the player. Nor animation is played, nor tha button is staying on its place. What can I do?
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