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Blender 3d animation to Unity 2d animation
Hello! Currently i have a 3d animation in Blender3D: IMAGE
My game is 2D, and I want to export this animation to Unity as it is in the gif.
I must cut every part of character's body into sprites, create bones in Unity and animate it again in Unity? Or there is a more simple way to somehow export it?
I also tried exporting each frame of animation into sprites and then created a simple animation in Unity out of them, but in this case, smooth transition between animations(Idle, Run, Hit) is impossible. Example
Answer by mehdi14 · Aug 12, 2016 at 02:39 PM
hey just make your blender project transparent background and go to camera and change view to orthographic after that star render animation (not image) as PNG format if you still interested i will make a video :)
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