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Question by Mattchuuu · Mar 01, 2012 at 11:36 PM · walkingwallsthrough

Walking through walls

I used the GridMove script from the Wiki and put it on a capsule. It has a capsule collider, and the box it's supposed to go through also has a box collider. I know that the FPS Controller prefab in the standard assets naturally doesn't go through walls and such, how do I make it like that?

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Answer by UdevMike · Mar 02, 2012 at 12:03 AM

You're gonna have to give us some more details about your set-up. Since I'd assume many people havent heard of the script. Do you have a rigidbody attached to the player? Is either collider set to be a trigger?

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avatar image Mattchuuu · Mar 02, 2012 at 12:30 AM 0
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It's a capsule with a grid$$anonymous$$ove script (http://www.unifycommunity.com/wiki/index.php?title=Grid$$anonymous$$ove) It has a mesh, collider(trigger is not checked). It does not have a rigid body.

The wall is a box stretched 10x2x10, it has a mesh and a collider(trigger not checked).

Thanks for helping so far, If any more info is needed i'll reply asap!

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