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Question by VulpesSuicide · Sep 27, 2012 at 08:41 PM · collisionerrorboxwalkingthrough

Collision Boxes Aren't Working

hello sorry if i'm making a nooby mistake but iv'e tried all the types of collision boxes but they just wont work the player has a collision box on so i don't know whats going on do the objects need a script to stop the player from walking through them if they do could you help me please sorry if i'm doing something stupid.

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Answer by hvilela · Sep 27, 2012 at 10:59 PM

When you just directly change the transform.position from a game object you're actually not moving it, you're kind of "teletransporting" it, ignoring all the physics. To move an object with physics you have to use MovePosition instead.

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Answer by hvilela · Sep 27, 2012 at 09:05 PM

Do you mean that the player "kicks" the objects instead of block his movements? Mark "Is Kinematic" in the Rigid Body component of the objects that you want to be static. The question is a bit confusing, so I hope it's what are you looking for.

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avatar image VulpesSuicide · Sep 27, 2012 at 09:42 PM 0
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sorry if its confusing yes i want the object to block the players path but ins$$anonymous$$d the player just walks through

avatar image hvilela · Sep 27, 2012 at 09:52 PM 0
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If the users "kicks" or "pushes" the objects, than kinematic is the answer. If he's passing though the object, you're doing something wrong.

avatar image hvilela · Sep 27, 2012 at 09:53 PM 0
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Have you added a RigidBody to your objects?

avatar image VulpesSuicide · Sep 27, 2012 at 10:00 PM 0
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yes i have tried rigidbodys but they also don't wok

avatar image hvilela · Sep 27, 2012 at 10:08 PM 0
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Are you moving your player by manually change his position, like: player.transform.position = something?

If you're doing something like that, that's a mistake. It ignores the physics. Take a look at the CharacterController class.

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