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Question by Tommy · Feb 14, 2011 at 05:10 PM · stopselectquitrunning

Stop running script when object is selected.

Hey! Iv'e got a problem, i can't seem to be able to stop running a script as i select the object, and then when i select a other object i want i the start running the script again. I am using raycast to select object, like this:

var objektnamn : String;

function Update () { if ( Input.GetMouseButtonDown(1) ) { var hit : RaycastHit; var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 1000.0)) { Debug.Log(hit.collider.gameObject.name); objektnamn = hit.collider.gameObject.name; } }

if ( objektnamn == this.gameObject.name ) { var speed = 9.0; var rotateSpeed = 9.0; var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); } }

And i woud like to stop the Al.js script (Waypoint script) when a certain object i selected. Hope you understand, maybe i messed up? Apriciating answers A LOT! Thanks in advance! Sorry for poor english... //Tommy

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Answer by kennypu · Feb 14, 2011 at 07:44 PM

I'm not quite sure what you're asking, but if you want to disable a script, set its enabled property to false. so like GetComponent(CharacterController).enabled = false;

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