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This question was closed Aug 05, 2019 at 02:45 PM by stjingtjang for the following reason:

The question is answered, right answer was accepted

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Question by stjingtjang · Aug 05, 2019 at 02:24 PM · collisioncollision.contacts

Since unity is not recommending using collision.contact as it produces memory garbage how should I then get the point of collision?

when I Debug.Log(collision.Getcontact(0)) I get Debug.Log(Object). After reading the unity document about collision.Getcontact(s) I still don't know how to get a Vector3 from it, so I can transform my blood particles to that point.

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Answer by xxmariofer · Aug 05, 2019 at 02:38 PM

 Debug.Log(collision.GetContact(0).point);
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avatar image stjingtjang · Aug 05, 2019 at 02:44 PM 0
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Oh wow thx, sry for this question I tried collision.Getcontact[0].point stupid. How can I dele this question?

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