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Question by Maniacbob · Feb 22, 2014 at 06:09 AM · collisiontriggermathanglecollision.contacts

Getting angle where viewport intersects trigger

What Im trying to do is get the angle around the y axis at which my viewport intersects a trigger when I jump. My first attempt was to find where on the x axis laid a point that did so using math but I cant get the angle between my viewpoint and parallel to the trigger. Now Im trying to affix a primitive object to my viewport (either a plane [preferable] or a cube) and then find where it collides with the trigger and use those co-ordinates. Apparently childing an object to my player character means that object is suddenly incapable of collision though. I can still use it as a moving trigger but as far as I know that wont give me the co-ordinates of the collision so Im kinda at a loss at the moment. Any help with anything related would be much appreciated.

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avatar image robertbu · Feb 22, 2014 at 07:24 AM 0
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  • By 'viewport' are you talking about the camera plane?

  • Are you using box colliders for your triggers, or something more complex?

  • And what is the reference for your angle? Rotation of the trigger object? The normal of the surface hit?

A drawing or screen shot might help here.

avatar image Maniacbob · Feb 28, 2014 at 07:45 AM 0
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I do mean the camera when I talk about the viewport. The triggers are only using box colliders. Im not sure what you mean by the reference for my angle.

avatar image robertbu · Feb 28, 2014 at 08:08 AM 0
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I'm still not getting your base problem. Sorry. You can Raycast the forward of your camera to find the hit point on the box collider.

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