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Question by romans8710 · Mar 30, 2020 at 04:47 PM · movement3dfpscharacterscripting beginner

How do I stop my character from sliding after adding force?

I'm trying to move a character by adding force, however, after I stop pressing the button that moves him, he slides for a bit, how would I stop him from doing this? (I would like to continue to move him by adding force as I want the character to be able to slide when he crouches.)

here is my script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { public float speed = 1.5f; public Rigidbody rb; public float jumpforce = 1f; public bool isGrounded = true; public float maxspeed = 50f; public float counterMovement = 1f;

 void FixedUpdate()
 {
     WalkRun();
     jump();

 }

 void WalkRun()
 {

     float hAxis = Input.GetAxisRaw("Horizontal");
     float vAxis = Input.GetAxisRaw("Vertical");

     if(rb.velocity.x < maxspeed && rb.velocity.z < maxspeed)
     {
         rb.AddForce(transform.forward * vAxis * speed);
         rb.AddForce(transform.right * hAxis * speed);
     }
     




 }

 private void jump()
 {
     if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
     {
         rb.AddForce(0, jumpforce, 0, ForceMode.Impulse);
         isGrounded = false;
     }
 }

 private void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "Ground")
     {
         isGrounded = true;
     }
 }

}

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