- Home /
 
               Question by 
               private void · Jul 18, 2013 at 08:19 PM · 
                collisionimportcollisiondetectiondaecollision-error  
              
 
              Not detecting collision on imported (DAE) objects?
Hi, I am trying to import an object (namely a road) to Unity. I design it in SolidWorks, save as .STL, then convert to DAE in MeshLab, and import it into Unity.
I choose "generate colliders" on import settings window. So it works normally, I mean, my character can go on it, and detect collisions, except when it is too fast.
When my character is too fast, the collision is not detected and I go through the object, thus fall to infinity.
What could be the problem? What can I do to avoid it?
Thanks !
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by private void · Jul 21, 2013 at 02:41 PM
I solved this problem by adding a rigidbody to both collider objects, and setting Collision Detection to Continuous.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                