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iOS On Demand Resources failing to load
Hi, I'm trying to implement some basic ODR using AssetBundles on iOS. I'm using the AssetBundleManager examples for iOS ODR as reference: https://forum.unity3d.com/threads/second-preview-build-for-ios-9-on-demand-resources-and-app-slicing-support.353491/
I can use Simulation Mode and everything works great in the Editor. When I built out the Xcode project, I can see that my Resource Tags are properly set. I'm embedding the resources in the build settings for local testing. When I run the game on my device, AssetBundleManger reports this error:
Failed downloading bundle iOS from odr://iOS/iOS: unsupported URL
Is there something obvious that I'm missing? Is there an extra step I'm forgetting? Any clues would be much appreciated. Thanks.
Same problem for me, too. I am able to download my bundles from my hosting machine via http://blabla.com/blabla, however I am unable to download it via odr://iOS/iOS url
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