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Question by
Kishlaya Sharma · Jan 14, 2015 at 09:40 AM ·
iosassetbundle
How to attach script to assetbundle at runtime?
I have scene consists of a camera and a empty gameoject which have a script to load assetbundles at runtime.
Is it possible to attach a script to an assetbundle(which is loading at runtime) so that we can manipulate it.
As ios did not support Mono Reflection class, is there any other way execute scripts attached to an assetbundle.
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