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Question by huggz · Feb 13, 2011 at 02:39 AM · architecturedesign-patterns

Interaction Between Core Logic and GameObjects: A n00b's Architecture Problems

I'm new to Unity and wetting my feet with a Backgammon clone. Currently, I have 3 scripts created to handle game stuff:

  1. I have my core game logic, GameController set up in a C# script as a singleton. This script takes care of instancing my prefab pieces and governing whether or not a move is allowed.
  2. I also have another js script which handles registering mouse clicks on the board mesh, via raycasting, tied to my camera.
  3. And another js click script on the prefabs which cause the prefabs to change appearance while selected.

However, I'm struggling to tie this all together. When I click on a piece, I want to communicate that to my GameController, so it can calculate possible moves. Then when I click on a possible move the selected piece needs to move to its new location.

I imagine that there's something horribly wrong with the way I'm going about trying to architect this, but I'm going to blame that on my unity n00b-ness. Let me know if you think you need some code examples, but as this is more of a general architecture question, I'm not sure you will.

Thanks all!

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Answer by Jesse Anders · Feb 13, 2011 at 07:59 AM

This might be of some help.

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avatar image huggz · Feb 13, 2011 at 06:46 PM 0
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Yes it is. Thank you very much.

avatar image DiskobolosCZ · Oct 08, 2013 at 11:15 PM 0
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Broken link, perhaps this was it: link

avatar image meat5000 ♦ · Oct 08, 2013 at 11:31 PM 0
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That's a Japanese version :P

avatar image demented_hedgehog · Jan 21, 2015 at 05:07 AM 0
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English version here http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html (first one is the same english text with japanese menus)

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