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Question by Giovarco · Feb 06, 2017 at 08:15 AM · architecturesetupdesign-patternsadventure

How should I setup my book-like game?

Hello,

I would like to realize a book-like or a comic strip-like game, where you can browse pages and for each page there can be a sound, a new music can start (if one is playing) or a small choice to change the story for the player. How do you think should I setup a game like this (obects, classes and scripts, music mixer)? Are there some "design patterns" for Unity that I should respect?

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