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Question by David C · Jun 05, 2011 at 09:15 PM · vector3

vector3 current postion +1

hi i am nooba t this to start! anyways i am making a pong game to practice my scripting and i want it so that when player presses up the object to move up on the y axis +1. so i had this:

using UnityEngine; using System.Collections;

public class bat_right : MonoBehaviour {

 public float bat_rightSpeed;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () 
 {

     float amntToMove = Input.GetAxis("bat_right") * bat_rightSpeed * Time.deltaTime;
     transform.position = new Vector3(

 }

}

i want it to not change x and z but to take current y postion and add one unit. is this possible and how would i do it?

thanks in advance

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Answer by ckfinite · Jun 05, 2011 at 09:18 PM

Try

 float amntToMove = Input.GetAxis("bat_right") * bat_rightSpeed * Time.deltaTime;
 transform.position += Vector3.up * amntToMove;
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avatar image David C · Jun 05, 2011 at 09:26 PM 0
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perfect thank you but the bat keeps moving when i let go of the button. why is it doing that may i ask?

avatar image ckfinite · Jun 05, 2011 at 09:42 PM 0
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Try wrapping the statement in

 if ($$anonymous$$athf.Abs(Input.GetAxis("bat_right")) > .05 /* Threshold value */)
 {
     //code here
 }
avatar image David C · Jun 05, 2011 at 09:42 PM 0
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fixed my last problem i turned up the gravity in the input panel in unity

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