Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by David C · Jun 06, 2011 at 02:11 PM · vector3reflect

object reflecting of a wall

hello this question might have been asked before but previous questions have not helped me. basically i have a pong game. i have the ball moving in a 45 degree angle towards a wall on the top and bottom. i would like for it to hit the wall and bounce of at 45 degrees in the opposite direction as you would expect 2d pong game to behave but i have tried many different methods including, vector3.reflect and bouncy physic materials

thanks in advance for all answers

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Jun 06, 2011 at 03:02 PM

Assuming that x is along and y is up, and you have a velocity vector that you use to move the ball, then I think you can just do:

 vel.y = -vel.y

Do this when the ball hits the top or bottom wall. This basically says if the ball was moving upwards it now moves downwards, and vice versa. The movement of the ball in the left/right direction does not change.

The Vector3.Reflect function solves this problem in 3 dimensions. You did not say what problem you have with this function. For Pong it's probably overkill, though.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joshua · Jun 06, 2011 at 03:07 PM 0
Share

Note that you do need to attach a rigidbody to your ball for this to work.

avatar image David C · Jun 06, 2011 at 03:33 PM 0
Share

do i put this in OnTriggerEnter?

avatar image David C · Jun 06, 2011 at 03:55 PM 0
Share

i put this in OnTriggerEnter and visual studio says "vel does not exist in current context"

avatar image David C · Jun 06, 2011 at 08:33 PM 0
Share

sorry to bring this up again but i still have no solution to my problem and i dont want to re-ask the question

avatar image JamishS · Jun 06, 2011 at 08:38 PM 1
Share

Ins$$anonymous$$d of vely = -vel.y, try:

rigidbody.velocity.y *= -1;

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Instantiating at Collision Point. 2 Answers

Cannot implicitly convert type 'int' to 'UnityEngine.Vector3' 3 Answers

pendulum simulation with force vectors 2 Answers

Make an FPS gun point at the mouse position. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges