- Home /
Unity Root motion Offesets object on Y axis
I have a turret I got from the asset store that flies. In its animator I made it go forward, backwards, idle, repeat. The forward and backward animation dont have rotation or y offset to them but for some reason on its way back, it keeps getting offset on the y axis, more and more. Like its oribiting around a point. Anybody know why this is happening? Thanks.
Comment
Did you try to check the checkbox "bake into pose" on your animation?
Your answer
Follow this Question
Related Questions
Root Motion Animation & Loop Pose 0 Answers
Root Animations are inaccurate 0 Answers
Animation does not apply rootmotion as humanoid animation. 0 Answers
why Do my animations behave differently ? 0 Answers
Root motion accuracy issue 0 Answers