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Question by greatwhiteshark17283 · Jun 07, 2013 at 12:45 AM · javascriptcollisiondetection

How to detect a collision between two certain objects

In my game, I want it so then if there are two certain objects colliding, I can tell my script to do something. I know about OnTriggerEnter and OnCollisionEnter but that is with all colliders. I need it so then I can choose what colliders something will happen with. And if you can, I will need it in JavaScript.

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Answer by aldonaletto · Jun 07, 2013 at 01:00 AM

Usually tags are used for this purpose. If the moving object is a rigidbody, use OnCollisionEnter:

 function OnCollisionEnter(col: Collision){
   if (col.gameObject.tag == "Wall"){
     // this rigidbody collided with an object tagged Wall
   }
 }

Triggers are more suitable for things that you may enter or pass through, like portals, pickup items etc. Usually the moving object is a rigidbody or CharacterController, and the trigger is static. If you want the trigger to be the moving object, add a kinematic rigidbody to it or nothing will happen.

 function OnTriggerEnter(other: Collider){
   if (other.tag == "Wall"){
     // this rigidbody or CharacterController entered a trigger tagged Wall
   }
 }



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avatar image greatwhiteshark17283 · Jun 07, 2013 at 11:23 PM 0
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Thank you so much! It works perfectly.

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